/ Computer Life 1996 January
/ Computer Life January 1996.iso / blizzard / blizdemo / blizdemo.exe / GAMEPAX2.DXR / Members.csv![]() ![]() | < prev | next > |
Comma Seperated Value File | 1995-10-12 | 1.3 KB | 43 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | script | (0, 0) | ||
2 | 2 | field | (0, 0) | ||
3 | 3 | field | (0, 0) | ||
4 | 4 | script | (0, 0) | ||
5 | 5 | palette | Palette 21 | (0, 0) | |
6 | 6 | bitmap | BIGSHIP2.PCX | (244, 187) | |
7 | 7 | palette | Palette 23 | (0, 0) | |
8 | 8 | bitmap | SHIPS1.PCX | (244, 187) | |
9 | 9 | script | (0, 0) | ||
10 | 10 | palette | Palette 23 | (0, 0) | |
11 | 11 | bitmap | GAMESET.PCX | (322, 173) | |
12 | 12 | palette | Palette 25 | (0, 0) | |
13 | 13 | bitmap | SHIPS2.PCX | (244, 187) | |
14 | 15 | palette | Palette 28 | (0, 0) | |
15 | 16 | bitmap | UNIVERSE.PCX | (320, 230) | |
16 | 17 | palette | Palette 25 | (0, 0) | |
17 | 18 | bitmap | FIGHTER1.PCX | (193, 109) | |
18 | 20 | palette | Palette 36 | (0, 0) | |
19 | 21 | bitmap | SURFACE.PCX | (264, 221) | |
20 | 22 | palette | Palette 38 | (0, 0) | |
21 | 23 | bitmap | BIGSHIP.PCX | (244, 187) | |
22 | 25 | palette | Palette 38 | (0, 0) | |
23 | 26 | bitmap | RESEARCH.PCX | (272, 218) | |
24 | 30 | palette | Palette 23 | (0, 0) | |
25 | 31 | bitmap | SHIP1.PCX | (322, 168) | |
26 | 35 | palette | Palette 48 | (0, 0) | |
27 | 36 | bitmap | SHIP2.PCX | (323, 228) | |
28 | 37 | script | (0, 0) | ||
29 | 38 | script | (0, 0) | ||
30 | 42 | bitmap | NAMES4.PCX | (327, 244) | |
31 | 43 | palette | diablo pal | (0, 0) | |
32 | 44 | bitmap | NAMES4.PCX | (242, 180) | |
33 | 46 | sound | PGAME_1.WAV | (0, 0) | |
34 | 47 | sound | PGAME_2.WAV | (0, 0) | |
35 | 48 | sound | PGAME_3.WAV | (0, 0) | |
36 | 49 | sound | PGAME_4.WAV | (0, 0) | |
37 | 50 | sound | PGAME_5.WAV | (0, 0) | |
38 | 51 | sound | PGAME_6.WAV | (0, 0) | |
39 | 52 | sound | PGAME_7.WAV | (0, 0) | |
40 | 53 | sound | PGAME_8.WAV | (0, 0) | |
41 | 54 | sound | PGAME_9.WAV | (0, 0) | |
42 | 55 | sound | PGAME_10.WAV | (0, 0) |